| トップページ>製品情報>オプションライブラリ>Virtools
Physics |
| |
 |
| Virtools?
機能概要 オプションライブラリ 実演デモ/Player
Virtools事例 ユーザーリスト
|
| ●オプション機能拡張ライブラリ |
 |
| Virtools
Physics物理演算ライブラリ (機能拡張オプション・アドオンライブラリ) |
| 業界標準Havok社リアルタイム物理再現機能搭載/日本語オンラインリファレンス |
|
|
 |
●Physics基本再現機能
- 業界標準Havok社Physics(www.havok.com)
- Collision System
- 凹凸平面に対する固定剛性体、可動剛性体の衝突判定
- 動的特性の変更(摩擦、反発力のパレメータ等)
- グループ化とイベントの検知
- Constraint System
- 標準的な機械的要素の再現(リンク、ボールジョイント等)
- ダイナミックに機能の生成、削除
- スプリング再現
- Physics Interaction
- 重心制御
- 衝撃、トルク力の付加
- モーション制御
- ビーム(一時的に無効・強制自動無効)
- モータ機能の生成・再現
- 拡張機能
- 自動車再現機能
- 浮力表現、浮き上がり 「日本語マニュアル添付」
|
|
| |
| CMLabs社
Vortex 産業用物理シミュレーション 「特注カスタムオプション」 |
Vortexは、カナダCM
Labs社の産業物理シミュレーション用のエンジンです。
カスタム仕様で、Virtoolsで制作したアプリケーションへ、Vortex機能を組み込む事が可能です。
既にVirtoolsと組み合わせ使用した実績が有ります。 是非、ご相談下さい! |
| Vortex
Dynamics |
Fast, stable
integrator
for constrained, articulated rigid
bodies.
All bodies
support properties such as friction,
inertia,
torque, rotation, etc.
Bodies
may be constrained with equality (joint)
and inequality
(joint limit and contact) constraints.
Multiple
joint types: Ball and Socket, Hinge,
Prismatic,
Angular, Linear, Universal, Car
Wheel
and more.
Many
joints can be motorized.
Hard
contact constraints with no interpenetration.
Many
constraints can be modified by joint
limits
with restitution and damping.
Stable
springs with full control over rest
length
and deformation.
Extremely
stable stacking and piling of rigid
bodies.
Multiple
friction models ranging from frictionless
to scalable
approximation of Coulomb friction.
Realistic
collision response including friction
and restitution.
Real-time
dynamic response capable of efficiently
simulating
very large numbers of objects.
Dynamics
solver can be optimized for efficiency,
full
rotational inertia or long chains of
objects.
Force
management API that allows the application
of force
fields and user-defined force models,
for simulating
effects such as wind and electromagnetism.
Stable
treatment of degenerate conditions
such
as excess contact points.
Closed
kinematic loops are supported without
requiring
custom programming or special-case
handling.
Collections
of objects can be assembled at
runtime
with specific physics properties,
and objects
can be added and deleted with
no penalty
or overhead.
Contact
forces and normals available for accurate
force
feedback.
Stable
and accurate vehicle dynamics including
suspension
models, Car Wheel joint and wheel
traction
systems. |
| Vortex
Collision |
Selectable
geometry
types include convex polygon mesh,
triangle
mesh, geometric primitives, or composites
of any
of the above.
Supports
near field collision detection and
collision
geometry level-of-detail.
Fast,
tunable, geometric detection and contact
generation
for stable collision response.
State-of-the-art
mesh collision using oriented
bounding
boxes (OBB) and far field culling.
Query
for collision information on a pair
basis
for all objects in a given simulation,
including
list of contact normal generation,
penetration
distance and surface separation
distance.
Built
in time of impact estimates.
Terrain
supported through triangle meshes,
heightfields
or triangle lists.
Built
in sensor type for triggering events
at moment
of geometry-sensor intersection |
|
|
| |
■Windows、WindowsNT、Internet
Explorer、DirectX、VisualC++は、米国Microsoft Corporationの米国及びその他の国における商標です。
■その他記載されている社名及び商品名は、登録各社の商標及び登録商標です。 |
|
| |