トップページ製品情報オプションライブラリ>Virtools Physics
 
Virtools?  機能概要  オプションライブラリ  実演デモ/Player  Virtools事例  ユーザーリスト
 ●オプション機能拡張ライブラリ
Virtools Physics物理演算ライブラリ (機能拡張オプション・アドオンライブラリ)
業界標準Havok社リアルタイム物理再現機能搭載/日本語オンラインリファレンス
 ●Physics基本再現機能
  • 業界標準Havok社Physics(www.havok.com)
  • Collision System
  • 凹凸平面に対する固定剛性体、可動剛性体の衝突判定
  • 動的特性の変更(摩擦、反発力のパレメータ等)
  • グループ化とイベントの検知
  • Constraint System
  • 標準的な機械的要素の再現(リンク、ボールジョイント等)
  • ダイナミックに機能の生成、削除
  • スプリング再現
  • Physics Interaction
  • 重心制御
  • 衝撃、トルク力の付加
  • モーション制御
  • ビーム(一時的に無効・強制自動無効)
  • モータ機能の生成・再現
  • 拡張機能
  • 自動車再現機能
  • 浮力表現、浮き上がり     「日本語マニュアル添付」 
 
CMLabs社 Vortex 産業用物理シミュレーション 「特注カスタムオプション」
Vortexは、カナダCM Labs社の産業物理シミュレーション用のエンジンです。
 カスタム仕様で、Virtoolsで制作したアプリケーションへ、Vortex機能を組み込む事が可能です。
 既にVirtoolsと組み合わせ使用した実績が有ります。 是非、ご相談下さい!
Vortex Dynamics
Fast, stable integrator for constrained, articulated rigid bodies.
All bodies support properties such as friction, inertia, torque, rotation, etc.
Bodies may be constrained with equality (joint) and inequality (joint limit and contact) constraints.
Multiple joint types: Ball and Socket, Hinge, Prismatic, Angular, Linear, Universal, Car Wheel and more.
Many joints can be motorized.
Hard contact constraints with no interpenetration.
Many constraints can be modified by joint limits with restitution and damping.
Stable springs with full control over rest length and deformation.
Extremely stable stacking and piling of rigid bodies.
Multiple friction models ranging from frictionless to scalable approximation of Coulomb friction.
Realistic collision response including friction and restitution.
Real-time dynamic response capable of efficiently simulating very large numbers of objects.
Dynamics solver can be optimized for efficiency, full rotational inertia or long chains of objects.
Force management API that allows the application of force fields and user-defined force models, for simulating effects such as wind and electromagnetism.
Stable treatment of degenerate conditions such as excess contact points.
Closed kinematic loops are supported without requiring custom programming or special-case handling.
Collections of objects can be assembled at runtime with specific physics properties, and objects can be added and deleted with no penalty or overhead.
Contact forces and normals available for accurate force feedback.
Stable and accurate vehicle dynamics including suspension models, Car Wheel joint and wheel traction systems.
Vortex Collision
Selectable geometry types include convex polygon mesh, triangle mesh, geometric primitives, or composites of any of the above.
Supports near field collision detection and collision geometry level-of-detail.
Fast, tunable, geometric detection and contact generation for stable collision response.
State-of-the-art mesh collision using oriented bounding boxes (OBB) and far field culling.
Query for collision information on a pair basis for all objects in a given simulation, including list of contact normal generation, penetration distance and surface separation distance.
Built in time of impact estimates.
Terrain supported through triangle meshes, heightfields or triangle lists.
Built in sensor type for triggering events at moment of geometry-sensor intersection
 
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